Post by Ripclaw on May 6, 2005 14:09:07 GMT -5
Hey y'all! It's your good buddy woodsricardo, here to propose an idea for new kind of ghoul trap. After seeing what Dr. Harness had done with his Deer Hunter pack, I was inspired to think up a trap that could contain corperal entities as well. I think it would make a good accesorie to the Deer Hunter. It would take into account the same basic principles that Dr. H had used to first create the pack along with a variation of the atomic destabilizers. I know how you dudes about the destabilzers, but I think this could really work since they'd be built into the traps instead of the throwers.
The main reasons I think this would be a good idea are because whenever ghostbusters encounter powerful entites that may need to be preserved, such as fledgeling vampires or werewolves, you could contain by use of the deer hunter's thrower and my trap idea, and have any easier time of transporting them to a cage or whatever where they can be held untill they can be effectively cured. There's also the problem of combating solid entites and you don't have the neccessary materials needed to slay them. This way, you can just toss em' in the ECU. Not to mention, I think it could make the creatures easier to study.
To tell them apart from the standard ghost traps, I'd do something simple yet distinctive, namely make the box steel blue instead of black and make the traps striped doors red and yellow instead of black and yellow.
Well, that's my idea, let me know what you guys think. I know this would probably be considered an "iffy" piece of gear, but this is an "iffy" line of work, considering that you chase ghosts, werewolves, gargoyles, etc. for a living.
The main reasons I think this would be a good idea are because whenever ghostbusters encounter powerful entites that may need to be preserved, such as fledgeling vampires or werewolves, you could contain by use of the deer hunter's thrower and my trap idea, and have any easier time of transporting them to a cage or whatever where they can be held untill they can be effectively cured. There's also the problem of combating solid entites and you don't have the neccessary materials needed to slay them. This way, you can just toss em' in the ECU. Not to mention, I think it could make the creatures easier to study.
To tell them apart from the standard ghost traps, I'd do something simple yet distinctive, namely make the box steel blue instead of black and make the traps striped doors red and yellow instead of black and yellow.
Well, that's my idea, let me know what you guys think. I know this would probably be considered an "iffy" piece of gear, but this is an "iffy" line of work, considering that you chase ghosts, werewolves, gargoyles, etc. for a living.